Paper Textures, Steam Engines, And All That Magical Thinking

MDJ
// 2014 - 2019
TEAM:

THE CAP'N
MY ROLE:

CREATIVE DIRECTOR

USER EXPERIENCE

CONTRIBUTOR

Here lies the uncouth cache and assorted miscellany from the last several years - bits and pieces of design that—while larger context exists—doesn’t really need it. Video game launches, product design, book layouts, and way too many blood splatters created with purple food coloring and more corn syrup than will ever get cleaned from the carpets.

You Can't Show It All

In the three years I spent designing for the University of Colorado produced, if I remember correctly, about ten billion art-boards. My six years as a freelancer after I left the world of advertising produced, like, eleventy bazillion more. Here, however, we have but a thumbnail without context. More poetic that way, right?

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It's Still Only 4:19

One of the weirder turns in my career was a product for the cannabis industry I assisted in designing, then taking sweet portrait-mode shots of with the ol’ iPhone. It’s still in-progress, so I can’t really say much more on the topic other than as you can see in the spread below, I’m a Micron-08 kind of guy.

Sit Up Straight

No more exhausting a challenge in design exists than getting non-designers to sit through a presentation on user experience. It’s critical, of course, but unlike the “pretty parts with colors and shapes,” the wayward feedback requires even more the firm hand.

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Weird Western

One of my playgrounds—free from meetings and otherwise input—is in the design and marketing for my own writing. Here I can use as many old paper textures as I damned well please, and I can rasterize anything I want. Anything.

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